2024-01-11 - 2024-05-29
Collaborators: Joline Frisk
Explorative design study on integrating grip-pressure sensitivity into video game controllers to enhance gameplay experiences. Using a user-centered approach and an iterative design process, we developed a high-fidelity prototype that utilized pressure as an analog input source. Our methodology encompassed observation, ideation, prototyping, and testing, with a strong emphasis on user testing and feedback. Key considerations included control placement, grip affordance, and usability.

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